Saturday, March 26, 2011

Game Character Modeling and Animation with 3ds Max


Game Character Modeling and Animation with 3ds Max

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
  1. 3D modeling, including techniques specifically for both the body and head.
  2. Unwrapping a model, which is one of the most misunderstood processes.
  3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
  4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
  5. ‘How to make your character move’ with an overview of game animation and deeper into Character Studio.

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