Showing posts with label Yancy Clinton. Show all posts
Showing posts with label Yancy Clinton. Show all posts

Saturday, March 26, 2011

Game Character Modeling and Animation with 3ds Max


Game Character Modeling and Animation with 3ds Max

Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
  1. 3D modeling, including techniques specifically for both the body and head.
  2. Unwrapping a model, which is one of the most misunderstood processes.
  3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
  4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
  5. ‘How to make your character move’ with an overview of game animation and deeper into Character Studio.